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Children-Robot Collaboration / MAPLE
• VIDEO of MAPLE - interaction studies • VIDEO of Sapling | IDC'22 Overview • "MAPLE" in her forest of maple trees | VIDEO To date, we have built several iterations of these non-huanoid robots, we have constructed an interactive, room-sized landscape where MAPLE and children collaborate, and we have conducted interaction studies with children, mostly ages 3-7. We aim to: (a) understand children’s performance of spatial tasks with the robot’s assistance; (b) understand under what conditions and how a child helps a robot that makes mistakes; and (c) advance the design of a robot that learns from children’s decisions as children and the robot perform tasks together. MAPLE, the robot, in a forest of interactive trees. MAPLE helps children with the task of joining pipes in the process of collecting maple syrup | VIDEO. Previous studies have demonstrated how an “error prone” robot verbally expresses to a human its error and/or need for help. In such studies, almost always, the robot is a humanoid (like the familiar Nao) and the human is an adult who offers the robot an adult’s knowledge and skill. Substituting a non-humanoid robot for the humanoid and a child for the adult represents a transformative concept: mutual learning in a machine and a human that is not as “fully formed” as, respectively, a humanoid (in the future) or a human (mature adult). Here, in the process of a collaborative task, the non-humanoid robot benefits from a child’s assistance, and the child learns from a robot that doesn’t mimic a human but behaves more like a machine. MAPLE, the robot, scaled to an easily transportable size, traveling on a puzzle board. The small scale of this prototype permits both longitudinal studies and studies at concurrent sites - at school and in homes | IDC VIDEO. A figure (top) and a table from our study that developed and tested an "emotive" appendage of a non-humanoid robot modeled on animators' depiction of emotions exhibited by cartoon characters | RO-MAN PAPER. Publications: Deanna Kocher, Emily Hana Abbruzzese, Olivia Rodriguez, Julia Mayourian, and Keith Evan Green. 2022. Sapling & the Travelling Forest: A table-top mobile robot platform for child-robot games. In Interaction Design and Children (IDC '22). Association for Computing Machinery, New York, NY, USA, 621–624. https://doi.org/10.1145/3501712.3535273 | VIDEO. D. Kocher, J. Bendheim and K. E. Green, "Design and Evaluation of an Affective, Continuum Robotic Appendage for Child-Robot Interaction," 2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN), 2021, pp. 586-591, doi: 10.1109/RO-MAN50785.2021.9515546. D. Kocher, L. Sarmiento, S. Heller, Y. Yang, T. Kushnir and K. E. Green, "No, Your Other Left! Language Children Use To Direct Robots," 2020 Joint IEEE 10th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob), 2020, pp. 1-6, doi: 10.1109/ICDL-EpiRob48136.2020.9278108. Kocher, D. Crandall, C. Yuan, C. and, Green, K. E. GROWBOT: A Robotic System to Help Children Grow Plants. Interaction Design and Children. (IDC ’20 Extended Abstracts), June 21–24, 2020, London, United Kingdom. ACM 978-1-4503-8020-1/20/06. https://doi.org/10.1145/3397617.3402038 BEST DEMO PAPER | VIDEO.
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