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A
W E - i n v e s t i g a t o r s :

Keith Evan Green
(PI)
Design & Mech. Eng., Cornell

Leo J. Gugerty
Human Factors Psych., Clemson

Ian D. Walker
Electr. & Comp. Eng., Clemson

James C. Witte
Sociology, George Mason


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A W E - f u n d i n g :


U.S. National Science Foundation # IIS-053442

NSF logo

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A W E - v i d e o s:


Video for IROS
Video feature - IEEE Spectrum

AWE in ACM interactions
AWE in Architectural Record

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A W E - t e l e v i s e d :


Drawings of AWE cover the walls in "Lincoln Heights," the prime-time ABC Family TV show.


Larger image of above [0.5 MB]
Video of the scene [3 MB]

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A W E - a w a r d s :


Winner, “DI Designers’ Workstation” International Competition

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A W E - e x h i b i t s :


Featured at “The Oporto Show,” the Trade Fair of Design, Interiors and Architecture, Portugal, 2008


AWE

AWE [Animated Work Environment]

o v e r v i e w :

The Information World demands of architects and allied designers a wider range of design activities and expanded collaboration with others. Our increasingly-digital design community is, however, not fully prepared or fully willing to abandon tactile manipulation of design tools and artifacts and sole authorship of their works. But as design practices transform, so must physical work environments transform, physically, to support more and different physical/digital design activities and social, collaborative interactions.

A response to this condition is "AWE," an Animated Work Environment. AWE is a user-programmable robotic work environment that dynamically shapes and supports the working life of architects, designers and their new and more traditional collaborators working with both new and old, digital and analog materials and tools. AWE is composed of eight hinged panels which change the spatial characteristics of the work environment, affording work and play activities such as collaborating, composing, presenting, viewing, lounging, and gaming.

Users of AWE select one of six configurations and fine-tune that selected configuration by hand-gesturing proximity sensors. Embedded with touch-screens, touch-pads and virtual keyboards, AWE's three horizontal work-surfaces of different forms can be moved, rotated and re-joined to create a variety of "activity tables."

AWE affords users the opportunity to collaborate on complex design tasks and to configure for themselves, in real-time, the mix of digital and physical engagement their design activities demand and AWE frames.

AWE with leaders
key components of AWE.



AWE fine tuningfine-tuning AWE by gesturing IR sensors.


AWE 6 confiugrations6 programmed configurations - all of these can be fine-tuned and saved.


p u b l i c a t i o n s
:

Houayek, H, Green, K. E., Gugerty, L. Walker, I. D. and Witte, J. "AWE: An Animated Work Environment for Working with Physical and Digital Tools and Artifacts." In Journal of Personal and Ubiquitous Computing [JPUC], June 2014, Volume 18, Issue 5, pp. 1227–1241.

publications:
H. Houayek, K. E. Green, and I. D. Walker. The Animated Work Environment: An Architectural-Robotic System for a Digital Society. Saarbrücken, Germany: Verlag, 2009.

I.D.Walker and K.E.Green. Continuum Robots. The Encyclopedia of Complexity and Systems Science. New York: Springer, 2009.

K. E. Green, L. Gugerty, I. Walker, and J. Witte. AWE (Animated Work Environment): Ambient Intelligence in Working Life. Ambient Intelligence. Hyderabad, India: Icfai University Press, 2009.

K.E. Green, L.J. Gugerty, I.D. Walker, and J.C. Witte. AWE: Animated Work Environment: Ambient Intelligence in Working Life. In the Proceedings of the 2005 Conference on Intelligent Ambience and Well-Being (Ambience), Tampere, Finland, September 2005, pp. 1-7.

K.E. Green, I.D. Walker, L.J. Gugerty, and J.C. Witte. Three Robot-Rooms/The AWE Project. In the Proceedings of the 2006 CHI Conference, Montreal, Canada, April 2006.

K.E. Green. Architecture Plus: The Collaborative Animated Work Environment Design Research Project. In the Proceedings of the 2006 ACSA Conference, Salt Lake City, Utah, April 2006.

J. C. Witte, L.J. Gugerty, K.E. Green, I.D. Walker, J.H. Brown, K. Davis, S. DeWard, J. Turchi, J. Allen, B. Coughlin, N. Klein, J. Stephens, S. Key, R. Raghavendran, B.Castelloe, T. Highers, and J. Pang. CREATING AWE: Formulating a Research Process for An Interdisciplinary Effort to Build an Animated Work Environment (AWE). In the Proceedings of the 2006 Miscrosoft International Symposium on Intelligent Environments, Cambridge, UK, April 2006.

J. Johnson, M. Kwoka, H. Houayek, I.D. Walker, and K.E. Green. Design, Construction, and Testing of a Novel Robotic Workstation. In the Proceedings of the Fourth International Conference on Computational Intelligence, Robotics, and Autonomous Systems, Palmerston North, New Zealand, November 2007, pp. 155-160.

K. E. Green. The Interactive, Adaptive “AWE” Work Station. Interactive and Adaptive Furniture, hosted by Microsoft Research and University or Aarhus, Aarhus, Denmark, January 2008.

K. E. Green. Back to the Future: Three Educational Experiments in Interactive Environments Anticipated in 1960s Visionary Thinking. In the Proceedings for the 2008 ACSA National Conference, Houston: 839-845.

K. E. Green, L. J. Gugerty, J. C. Witte, I. D. Walker, H. Houayek, J. Rubinstein, R. Daniels, J. Turchi, M. Kwoka, I. Dunlop, and J. Johnson. The Animated Work Environment : A Design-Research Exemplar Supporting Social and Virtual Collaboration in an Increasingly Digital Society. In the Proceedings of Design Science Research in Information Systems and Technology DESIRIST 2008 , Atlanta: 287-292.

M. Kwoka, J. Johnson, H. Houayek, I. Dunlap, I. D. Walker, K. E. Green. The AWE Wall: A Smart Reconfigurable Robot Surface. In the Proceedings of International Conference on Intelligent Environments IE08 , Seattle, Washington, July 2008.

K. E. Green. AWE: An Intelligent Environment Supporting Digital and Tactile Design Manipulation. In the (Workshop) Proceedings of Design, Computing + Cognition DC+C 08, Atlanta, Georgia, July, 2008.

K. E. Green, L. J. Gugerty, J. C. Witte, I. D. Walker, H. Houayek, J. Rubinstein, R. Daniels, J. Turchi, M. Kwoka, I. Dunlop, and J. Johnson. Configuring an Animated Work Environment: A User-Centered Design Approach. In the Proceedings of International Conference on Intelligent Environments IE08, Seattle, Washington, July 2008.

K. E. Green, I. D. Walker, L. Gugerty, J. C.Witter, H. Houayek, M, Kwoka ,J.Johnson, K.Teja, and N. Kuntzi. “AWE: A Robotic Wall and Reconfigurable Desk Supporting Working Life in a Digital Society.” Video (IEEE archival) in Proceedings of IROS 2009: the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, St. Louis, MI.

AWE during a presentationAWE suppotting a presentation.

 

AWE in interactionsAWE shown in "Architectural Robotics, Inevitably," an ACM interactions feature.